// © 2024 Long Ly. All rights reserved. Any unauthorized use, reproduction, or distribution of this trademark is strictly prohibited and may result in legal action. #pragma once #include "CoreMinimal.h" #include "Components/ActorComponent.h" #include "GameFramework/CharacterMovementComponent.h" #include "OLSCharacterMovementComponent.generated.h" UCLASS(Config = Game) class OLS_API UOLSCharacterMovementComponent : public UCharacterMovementComponent { GENERATED_BODY() public: // Sets default values for this component's properties UOLSCharacterMovementComponent(const FObjectInitializer& objectInitializer); };