using UnrealBuildTool; public class RiderShaderInfo : ModuleRules { public RiderShaderInfo(ReadOnlyTargetRules Target) : base(Target) { #if UE_4_22_OR_LATER PCHUsage = PCHUsageMode.NoPCHs; #else PCHUsage = PCHUsageMode.NoSharedPCHs; #endif #if UE_5_2_OR_LATER bDisableStaticAnalysis = true; #endif PrivateDependencyModuleNames.AddRange(new string[] { "Core", "Projects", "RenderCore" }); } }