OLS/Source/ols/Public/Camera/Interfaces/OLSCameraAssistInterface.h
LongLy 57b53b9c0c Implemented OLSCameraMode.
Addressed @TODOs related to custom logs and OLSCameraMode
2025-01-20 14:08:07 -07:00

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1.3 KiB
C++

// © 2024 Long Ly. All rights reserved. Any unauthorized use, reproduction, or distribution of this trademark is strictly prohibited and may result in legal action.
#pragma once
#include "CoreMinimal.h"
#include "UObject/Interface.h"
#include "OLSCameraAssistInterface.generated.h"
UINTERFACE(BlueprintType)
class UOLSCameraAssistInterface : public UInterface
{
GENERATED_BODY()
};
/**
*
*/
class IOLSCameraAssistInterface
{
GENERATED_BODY()
public:
/**
* Get the list of actors that we're allowing the camera to penetrate. Useful in 3rd person cameras
* when you need the following camera to ignore things like the a collection of view targets, the pawn,
* a vehicle..etc.
*/
virtual void GetIgnoredActorsForCameraPenetration(TArray<const AActor*>& outActorsAllowPenetration) const;
/**
* The target actor to prevent penetration on. Normally, this is almost always the view target, which if
* unimplemented will remain true. However, sometimes the view target, isn't the same as the root actor
* you need to keep in frame.
*/
virtual TOptional<AActor*> GetCameraPreventPenetrationTarget() const;
/** Called if the camera penetrates the focal target. Useful if you want to hide the target actor when being overlapped. */
virtual void OnCameraPenetratingTarget();
};