Implemented OLSCollisionChannels. Implemented OLSGameplayEffectContext. Implemented OLSPhysicalMaterialWithTags.
23 lines
1019 B
C
23 lines
1019 B
C
// © 2024 Long Ly. All rights reserved. Any unauthorized use, reproduction, or distribution of this trademark is strictly prohibited and may result in legal action.
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#pragma once
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/**
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* when you modify this, please note that this information can be saved with instances
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* also DefaultEngine.ini [/Script/Engine.CollisionProfile] should match with this list
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**/
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// Trace against Actors/Components which provide interactions.
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#define OLS_TraceChannel_Interaction ECC_GameTraceChannel1
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// Trace used by weapons, will hit physics assets instead of capsules
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#define OLS_TraceChannel_Weapon ECC_GameTraceChannel2
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// Trace used by by weapons, will hit pawn capsules instead of physics assets
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#define OLS_TraceChannel_Weapon_Capsule ECC_GameTraceChannel3
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// Trace used by by weapons, will trace through multiple pawns rather than stopping on the first hit
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#define OLS_TraceChannel_Weapon_Multi ECC_GameTraceChannel4
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// Allocated to aim assist by the ShooterCore game feature
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// ECC_GameTraceChannel5
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