OLS/Source/ols/Public/Physics/OLSCollisionChannels.h
LongLy c0b033fb22 Implemented OLSGameplayAbility.
Implemented OLSCollisionChannels.
Implemented OLSGameplayEffectContext.
Implemented OLSPhysicalMaterialWithTags.
2025-01-20 11:59:57 -07:00

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1019 B
C

// © 2024 Long Ly. All rights reserved. Any unauthorized use, reproduction, or distribution of this trademark is strictly prohibited and may result in legal action.
#pragma once
/**
* when you modify this, please note that this information can be saved with instances
* also DefaultEngine.ini [/Script/Engine.CollisionProfile] should match with this list
**/
// Trace against Actors/Components which provide interactions.
#define OLS_TraceChannel_Interaction ECC_GameTraceChannel1
// Trace used by weapons, will hit physics assets instead of capsules
#define OLS_TraceChannel_Weapon ECC_GameTraceChannel2
// Trace used by by weapons, will hit pawn capsules instead of physics assets
#define OLS_TraceChannel_Weapon_Capsule ECC_GameTraceChannel3
// Trace used by by weapons, will trace through multiple pawns rather than stopping on the first hit
#define OLS_TraceChannel_Weapon_Multi ECC_GameTraceChannel4
// Allocated to aim assist by the ShooterCore game feature
// ECC_GameTraceChannel5