26 lines
626 B
C++
26 lines
626 B
C++
// © 2024 Long Ly. All rights reserved. Any unauthorized use, reproduction, or distribution of this trademark is strictly prohibited and may result in legal action.
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#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/GameSession.h"
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#include "OLSGameSession.generated.h"
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UCLASS()
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class OLS_API AOLSGameSession : public AGameSession
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{
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GENERATED_BODY()
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public:
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// Sets default values for this actor's properties
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AOLSGameSession();
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protected:
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// Called when the game starts or when spawned
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virtual void BeginPlay() override;
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public:
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// Called every frame
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virtual void Tick(float DeltaTime) override;
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};
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