20 lines
410 B
C#

using UnrealBuildTool;
public class RiderShaderInfo : ModuleRules
{
public RiderShaderInfo(ReadOnlyTargetRules Target) : base(Target)
{
#if UE_4_22_OR_LATER
PCHUsage = PCHUsageMode.NoPCHs;
#else
PCHUsage = PCHUsageMode.NoSharedPCHs;
#endif
#if UE_5_2_OR_LATER
bDisableStaticAnalysis = true;
#endif
PrivateDependencyModuleNames.AddRange(new string[] { "Core", "Projects", "RenderCore" });
}
}