31 lines
785 B
C++
31 lines
785 B
C++
// © 2024 Long Ly. All rights reserved. Any unauthorized use, reproduction, or distribution of this trademark is strictly prohibited and may result in legal action.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/Interface.h"
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#include "OLSBatchGameplayAbilityInterface.generated.h"
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// This class does not need to be modified.
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UINTERFACE(MinimalAPI)
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class UOLSBatchGameplayAbilityInterface : public UInterface
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{
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GENERATED_BODY()
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};
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/**
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*
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*/
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class OLS_API IOLSBatchGameplayAbilityInterface
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{
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GENERATED_BODY()
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public:
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/**
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* Analogous to "K2_EndAbility" function, but exposed to identify that this is triggered by a batched RPC.
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*/
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UFUNCTION(BlueprintCallable, BlueprintNativeEvent, Category = "OLS | Batch Gameplay Ability")
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void EndAbilityFromBatch();
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};
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