OLS/Source/ols/Public/AbilitySystem/OLSBatchGameplayAbilityInterface.h

31 lines
785 B
C++

// © 2024 Long Ly. All rights reserved. Any unauthorized use, reproduction, or distribution of this trademark is strictly prohibited and may result in legal action.
#pragma once
#include "CoreMinimal.h"
#include "UObject/Interface.h"
#include "OLSBatchGameplayAbilityInterface.generated.h"
// This class does not need to be modified.
UINTERFACE(MinimalAPI)
class UOLSBatchGameplayAbilityInterface : public UInterface
{
GENERATED_BODY()
};
/**
*
*/
class OLS_API IOLSBatchGameplayAbilityInterface
{
GENERATED_BODY()
public:
/**
* Analogous to "K2_EndAbility" function, but exposed to identify that this is triggered by a batched RPC.
*/
UFUNCTION(BlueprintCallable, BlueprintNativeEvent, Category = "OLS | Batch Gameplay Ability")
void EndAbilityFromBatch();
};