45 lines
1.5 KiB
C++
45 lines
1.5 KiB
C++
// © 2024 Long Ly. All rights reserved. Any unauthorized use, reproduction, or distribution of this trademark is strictly prohibited and may result in legal action.
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#pragma once
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#include "CoreMinimal.h"
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#include "AnimGraphNode_Base.h"
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#include "Nodes/AnimNode_OLSMask.h"
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#include "AnimGraphNode_OLSMask.generated.h"
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/**
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*
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*/
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UCLASS(MinimalAPI)
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class UAnimGraphNode_OLSMask : public UAnimGraphNode_Base
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{
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GENERATED_BODY()
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public:
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UAnimGraphNode_OLSMask(const FObjectInitializer& objectInitializer);
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private:
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// UEdGraphNode interface
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virtual FLinearColor GetNodeTitleColor() const override;
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virtual FText GetTooltipText() const override;
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virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
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virtual void PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent) override;
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// End of UEdGraphNode interface
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// UAnimGraphNode_Base interface
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virtual FString GetNodeCategory() const override;
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virtual void PreloadRequiredAssets() override;
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virtual void BakeDataDuringCompilation(class FCompilerResultsLog& MessageLog) override;
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// End of UAnimGraphNode_Base interface
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// Gives each visual node a chance to validate that they are still valid in the context of the compiled class, giving a last shot at error or warning generation after primary compilation is finished
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virtual void ValidateAnimNodeDuringCompilation(class USkeleton* skeleton, class FCompilerResultsLog& MessageLog) override;
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// End of UAnimGraphNode_Base interface
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private:
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UPROPERTY(EditAnywhere, Category=Settings)
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FAnimNode_OLSMask Node;
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};
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