OLS/Plugins/CommonUser/Source/CommonUser/CommonUser.Build.cs
LongLy 7415b74e8f Added CommonUser Plugins.
Implemented GameplayStackTags
2025-01-13 15:36:08 -07:00

72 lines
1.4 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class CommonUser : ModuleRules
{
public CommonUser(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
bool bUseOnlineSubsystemV1 = true;
PublicIncludePaths.AddRange(
new string[] {
// ... add public include paths required here ...
}
);
PrivateIncludePaths.AddRange(
new string[] {
// ... add other private include paths required here ...
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreOnline",
"GameplayTags",
"OnlineSubsystemUtils",
// ... add other public dependencies that you statically link with here ...
}
);
if (bUseOnlineSubsystemV1)
{
PublicDependencyModuleNames.Add("OnlineSubsystem");
}
else
{
PublicDependencyModuleNames.Add("OnlineServicesInterface");
}
PublicDefinitions.Add("COMMONUSER_OSSV1=" + (bUseOnlineSubsystemV1 ? "1" : "0"));
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreOnline",
"CoreUObject",
"Engine",
"Slate",
"SlateCore",
"ApplicationCore",
"InputCore",
// ... add private dependencies that you statically link with here ...
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
// ... add any modules that your module loads dynamically here ...
}
);
}
}