OLS/Source/OLSAnimation/Public/Libraries/OLSLocomotionBPLibrary.h

36 lines
1.4 KiB
C++

// © 2024 Long Ly. All rights reserved. Any unauthorized use, reproduction, or distribution of this trademark is strictly prohibited and may result in legal action.
#pragma once
#include "CoreMinimal.h"
#include "SequenceEvaluatorLibrary.h"
#include "Data/OLSAnimationData.h"
#include "Data/OLSEnumLibrary.h"
#include "Kismet/BlueprintFunctionLibrary.h"
#include "OLSLocomotionBPLibrary.generated.h"
/**
*
*/
UCLASS()
class OLSANIMATION_API UOLSLocomotionBPLibrary : public UBlueprintFunctionLibrary
{
GENERATED_BODY()
public:
UFUNCTION(BlueprintCallable,BlueprintPure,Category = "OLS|Function Library",meta=(BlueprintThreadSafe))
static EOLSCardinalDirection SelectCardinalDirectionFromAngle(float angle, float deadZone, EOLSCardinalDirection currentDirection, bool useCurrentDirection = false);
UFUNCTION(BlueprintCallable,BlueprintPure,Category = "OLS|Function Library",meta=(BlueprintThreadSafe))
static EOLSCardinalDirection GetOppositeCardinalDirectional(EOLSCardinalDirection currentDirection);
UFUNCTION(BlueprintCallable,BlueprintPure,Category = "OLS|Function Library",meta=(BlueprintThreadSafe))
static EOLSHipDirection GetOppositeHipDirection(EOLSHipDirection currentHipDirection);
public:
UFUNCTION(BlueprintCallable, Category = "OLS|Function Library")
static void TryLinkAnimLayer(USkeletalMeshComponent* mesh, TSubclassOf<UAnimInstance> animClass, FName groupName, bool shouldUnlinkGroupIfInvalid);
};