OLS/Source/OLSAnimationEditor/OLSAnimationEditor.Build.cs
2025-01-16 11:09:31 -07:00

25 lines
811 B
C#

using System.IO;
using UnrealBuildTool;
public class OLSAnimationEditor : ModuleRules
{
public OLSAnimationEditor(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(new[]
{
"Core", "CoreUObject", "Engine", "UnrealEd", "AnimGraph",
"BlueprintGraph", "SlateCore", "ToolMenus", "Slate", "AnimationBlueprintEditor", "OLSAnimation"
});
PrivateDependencyModuleNames.AddRange(new string[] { "MessageLog" });
// Header files path
PublicIncludePaths.AddRange(new[] { "OLSAnimationEditor/Public" });
// Source files path
PrivateIncludePaths.AddRange(new[] { "OLSAnimationEditor/Private" });
}
}