21 lines
589 B
C++
21 lines
589 B
C++
// © 2024 Long Ly. All rights reserved. Any unauthorized use, reproduction, or distribution of this trademark is strictly prohibited and may result in legal action.
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#include "DataAssets/OLSPawnDataAsset.h"
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UOLSPawnDataAsset::UOLSPawnDataAsset(const FObjectInitializer& objectInitializer)
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: Super(objectInitializer)
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{
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PawnClass = nullptr;
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TagRelationshipMapping = nullptr;
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InputConfig = nullptr;
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// @Todo: implement DefaultCamera mode here.
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// DefaultCameraMode = nullptr;
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}
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FString UOLSPawnDataAsset::GetIdentifierString() const
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{
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return GetPrimaryAssetId().ToString();
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}
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