26 lines
1.2 KiB
C++
26 lines
1.2 KiB
C++
// © 2024 Long Ly. All rights reserved. Any unauthorized use, reproduction, or distribution of this trademark is strictly prohibited and may result in legal action.
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#include "ModularGameplayActors/OLSModularGameMode.h"
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#include "ModularGameplayActors/OLSModularCharacter.h"
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#include "ModularGameplayActors/OLSModularGameState.h"
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#include "ModularGameplayActors/OLSModularPlayerController.h"
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#include "ModularGameplayActors/OLSModularPlayerState.h"
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AOLSModularGameModeBase::AOLSModularGameModeBase(const FObjectInitializer& objectInitializer) : Super(objectInitializer)
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{
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GameStateClass = AOLSModularGameStateBase::StaticClass();
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PlayerControllerClass = AOLSModularPlayerController::StaticClass();
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PlayerStateClass = AOLSModularPlayerState::StaticClass();
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DefaultPawnClass = AOLSModularCharacter::StaticClass();
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}
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AOLSModularGameMode::AOLSModularGameMode(const FObjectInitializer& objectInitializer) : Super(objectInitializer)
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{
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GameStateClass = AOLSModularGameStateBase::StaticClass();
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PlayerControllerClass = AOLSModularPlayerController::StaticClass();
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PlayerStateClass = AOLSModularPlayerState::StaticClass();
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DefaultPawnClass = AOLSModularCharacter::StaticClass();
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}
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