34 lines
1.0 KiB
C++
34 lines
1.0 KiB
C++
// © 2024 Long Ly. All rights reserved. Any unauthorized use, reproduction, or distribution of this trademark is strictly prohibited and may result in legal action.
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#pragma once
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#include "CoreMinimal.h"
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#include "Subsystems/EngineSubsystem.h"
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#include "OLSExperienceManager.generated.h"
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/**
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* Manager for experiences - primarily for arbitration between multiple PIE sessions
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*/
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UCLASS(MinimalAPI)
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class UOLSExperienceManager : public UEngineSubsystem
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{
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GENERATED_BODY()
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public:
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#if WITH_EDITOR
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OLS_API void OnPlayInEditorBegun();
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static void NotifyOfPluginActivation(const FString pluginURL);
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static bool RequestToDeactivatePlugin(const FString pluginURL);
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#else
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static void NotifyOfPluginActivation(const FString pluginURL) {}
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static bool RequestToDeactivatePlugin(const FString pluginURL) { return true; }
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#endif
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private:
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// The map of requests to active count for a given game feature plugin
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// (to allow first in, last out activation management during PIE)
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TMap<FString, int32> GameFeaturePluginRequestCountMap;
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};
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