OLS/Source/OLSAnimation/OLSAnimation.Build.cs
2025-01-16 11:09:31 -07:00

35 lines
894 B
C#

using UnrealBuildTool;
public class OLSAnimation : ModuleRules
{
public OLSAnimation(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
"Slate",
"SlateCore",
"AnimGraphRuntime",
"GameplayTags",
"GameplayAbilities",
}
);
// Header files path
PublicIncludePaths.AddRange(new[] { "OLSAnimation/Public" });
// Source files path
PrivateIncludePaths.AddRange(new[] { "OLSAnimation/Private" });
}
}