OLS/Source/ols/ols.Build.cs
LongLy c0b033fb22 Implemented OLSGameplayAbility.
Implemented OLSCollisionChannels.
Implemented OLSGameplayEffectContext.
Implemented OLSPhysicalMaterialWithTags.
2025-01-20 11:59:57 -07:00

56 lines
1.3 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class ols : ModuleRules
{
public ols(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(new[]
{
"Core",
"CoreUObject",
"Engine",
"GameplayTags",
"GameplayTasks",
"GameplayAbilities",
"GameFeatures",
"ModularGameplay",
"EnhancedInput",
"OLSAnimation",
"AIModule",
"CommonLoadingScreen",
"CommonUser",
"PhysicsCore"
});
PrivateDependencyModuleNames.AddRange(new[]
{
"InputCore",
"AnimGraphRuntime",
"GameplayMessageRuntime",
"NetCore",
"EnhancedInput",
});
// Header files path
PublicIncludePaths.AddRange(new[] { "OLS/Public" });
// Source files path
PrivateIncludePaths.AddRange(new[] { "OLS/Private" });
// Uncomment if you are using Slate UI
// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
// Uncomment if you are using online features
// PrivateDependencyModuleNames.Add("OnlineSubsystem");
// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
SetupGameplayDebuggerSupport(Target);
}
}