OLS/Source/OLSAnimationEditor/Public/Nodes/AnimGraphNode_OLSMask.h
2024-09-22 17:11:19 -04:00

45 lines
1.5 KiB
C++

// © 2024 Long Ly. All rights reserved. Any unauthorized use, reproduction, or distribution of this trademark is strictly prohibited and may result in legal action.
#pragma once
#include "CoreMinimal.h"
#include "AnimGraphNode_Base.h"
#include "Nodes/AnimNode_OLSMask.h"
#include "AnimGraphNode_OLSMask.generated.h"
/**
*
*/
UCLASS(MinimalAPI)
class UAnimGraphNode_OLSMask : public UAnimGraphNode_Base
{
GENERATED_BODY()
public:
UAnimGraphNode_OLSMask(const FObjectInitializer& objectInitializer);
private:
// UEdGraphNode interface
virtual FLinearColor GetNodeTitleColor() const override;
virtual FText GetTooltipText() const override;
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
virtual void PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent) override;
// End of UEdGraphNode interface
// UAnimGraphNode_Base interface
virtual FString GetNodeCategory() const override;
virtual void PreloadRequiredAssets() override;
virtual void BakeDataDuringCompilation(class FCompilerResultsLog& MessageLog) override;
// End of UAnimGraphNode_Base interface
// Gives each visual node a chance to validate that they are still valid in the context of the compiled class, giving a last shot at error or warning generation after primary compilation is finished
virtual void ValidateAnimNodeDuringCompilation(class USkeleton* skeleton, class FCompilerResultsLog& MessageLog) override;
// End of UAnimGraphNode_Base interface
private:
UPROPERTY(EditAnywhere, Category=Settings)
FAnimNode_OLSMask Node;
};